ff6 pearl wind

It replaces the Attack command and allows Gau to use enemy attacks instead. You can help the Final Fantasy Wiki by This section in Mobius Final Fantasy is empty or needs to be expanded. Biography Mog is a slam-dancing leader of a colony of Moogles residing in the Caves of Narshe. If you used the Debilitator though, Aero packs quite a punch against Storm Drgn, and that 25 % Pearl Wind can't hurt. Mt. You can help the Final Fantasy Wiki by This section about an enemy in Final Fantasy Brave Exvius is empty or needs to be expanded. This squirrel will die if you simply leave it alone. is Gau's ability in Final Fantasy VI. If Relm is in the Front Row, Borras' 100 % !Uppercut will do over 1000 damage as well. members. Once selected, these commands are used continuously until the end of battle.Dance and Rage, Adventuring School Rage (あばれる, Abareru?) Spells which replace the spells Big Guard, Pearl Wind and Pep Up can only be used on party . Pearl Wind - Recupero di HP a tutto il party pari alla quantità di HP di Strago (inutile se Strago è in fin di vita, ma utile se Celes è in Runic, perché questa magia non viene tramutata in MP) Step Mine - Danni proporzionali ai passi compiuti nel gioco. The attacks Gau uses depend upon which enemy he Rages. Mog and ten of his buddies assist Locke in defeating a team of Imperial soldiers early on, and Mog is recruitable after the Magitek Factory raid, after meeting Lone Wolf in the Narshe supply warehouse and following him to the end of the cliffs overlooking Narshe. Sad, isn't it?Due to Peepers' fragility, this is an ideal enemy to battle to uncurse the This section about an enemy in Final Fantasy Airborne Brigade is empty or needs to be expanded. Learning all Rages in … Sad, isn't it?Final Fantasy VI PlayStation Bestiary entry The Peeper is an enemy in Final Fantasy VI. The optional character Gogo can also use the Rage command.

Due to a bug, MBlock% is used to evade physical attacks instead of Evade %If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factorsThe item teaches the listed spell at the listed rate in the same manner as an equipped esperThe elemental protections and weaknesses offered when equipping this itemThe characters that can normally equip this item; the Merit Award will expand a character's item selectionsDue to a bug, MBlock% is used to evade physical attacks instead of Evade %If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factorsThe item teaches the listed spell at the listed rate in the same manner as an equipped esperThe elemental protections and weaknesses offered when equipping this itemThe characters that can normally equip this item; the Merit Award will expand a character's item selectionsA 100% Hit Rate indicates that the weapon will not miss regardless of the target's MBlock%When you attack with this weapon, there is a 1/4 chance that it will use this spell for 0 MP with a 100% Hit Rate on the same target after the attack; spell damage is affected by row and Jump status; weapons that deal automatic critical hits will deal critical damage with this spell; the spell is not subject to Reflect or the Runic commandDue to a bug, MBlock% is used to evade physical attacks instead of Evade %If used as an item in combat, this item is lost but has the effect of the listed ability; this ability maximizes damage and ignores defense and environment factorsThe elemental nature of attacks made with this weaponCertain commands or abilities require weapons with a specific trait to operateThe characters that can normally equip this item; the Merit Award will expand a character's item selectionsThe targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same timeThe base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirelySpecial circumstances that allow this ability to be resisted; mouse over the terms to learn moreThe status effects inflicted or removed by this abilityWhether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effectsThe targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same timeThe base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirelySpecial circumstances that allow this ability to be resisted; mouse over the terms to learn moreThe status effects inflicted or removed by this ability'Battle' refers to the effects of the monster's normal attack; The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacksThe estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factorsThe percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attackThe percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attackDue to a bug, MBlock% is used to evade physical attacks instead of Evade %The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted againThe items that can be dropped by this monster; there is always a chance of a drop if an item is listedStatus effects that are always active on this monster as well as those it is immune to'Battle' refers to the effects of the monster's normal attack; The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacksThe estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factorsThe percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attackThe percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attackDue to a bug, MBlock% is used to evade physical attacks instead of Evade %The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted againThe items that can be dropped by this monster; there is always a chance of a drop if an item is listedStatus effects that are always active on this monster as well as those it is immune toWhile using a rage ability, the monster's elemental properties become active; any conflicts with elemental properties of armor or relics are resolved in favor of better elemental defenseWhile using a rage ability, the monster's status effects and immunities are appliedOther special properties inherited from this monsterEach turn there is a 50% chance of a normal attack and a 50% chance of the attack listed here; The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same timeThe effect of this special attack or base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores Defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirelySpecial circumstances that allow this ability to be resisted; mouse over the terms to learn moreThe status effects inflicted or removed by this abilityWhile using a rage ability, the monster's elemental properties become active; any conflicts with elemental properties of armor or relics are resolved in favor of better elemental defenseWhile using a rage ability, the monster's status effects and immunities are appliedOther special properties inherited from this monsterEach turn there is a 50% chance of a normal attack and a 50% chance of the attack listed here; The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same timeThe effect of this special attack or base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores Defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirelySpecial circumstances that allow this ability to be resisted; mouse over the terms to learn moreThe status effects inflicted or removed by this abilityWhile using a rage ability, the monster's elemental properties become active; any conflicts with elemental properties of armor or relics are resolved in favor of better elemental defenseWhile using a rage ability, the monster's status effects and immunities are appliedOther special properties inherited from this monsterEach turn there is a 50% chance of a normal attack and a 50% chance of the attack listed here; The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same timeThe effect of this special attack or base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores Defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirelySpecial circumstances that allow this ability to be resisted; mouse over the terms to learn moreThe status effects inflicted or removed by this abilityThe targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same timeThe base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirelySpecial circumstances that allow this ability to be resisted; mouse over the terms to learn moreThe status effects inflicted or removed by this abilityThe level at which Sabin learns this Blitz if he has not yet earned it in some other mannerThe base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effectsThe targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same timeHow likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirelyThe status effects inflicted or removed by this abilityThe base power of this ability, which determines the amount of damage it does; a dagger (†) indicates that the attack ignores Defense, making it more powerful than other abilities with the same Bat.Pwr; normally thrown weapons deal double damage, indicated by a ×2Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effectsThe targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same timeHow likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirelyThe status effect granted to the target of this abilityThe set of spells that can be learned while this esper is equipped and the rate at which they are learnedThe targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same timeThe base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirelySpecial circumstances that allow this ability to be resisted; mouse over the terms to learn moreThe status effects inflicted or removed by this abilityResupply on the southern continent before heading to Fight a series of bosses on your way to find the remaining Rages: With Weakness against Pearl Damage – 48 shownRages: Which Grant Immunity to Pearl Damage – 6 shown

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ff6 pearl wind